Advanced lighting using the new physical renderer in R13 of C4D, trying for a more subtle tonal range using more than the usual three point lights, first is the orginal render and the second is post work in Photoshop.
Showing posts with label Cinema 4D. Show all posts
Showing posts with label Cinema 4D. Show all posts
Wednesday, 11 April 2012
Monday, 29 June 2009
Menai Suspension Bridge



It’s been a while since my last update, so I thought I’d better post something, so here are a few NPR (Non Photographic Renders), the idea is to produce renders that look like they were done using conventional media, for this project I did 3D model of the Menai Suspension Bridge and tried to recreate the scenes as Watercolour style prints.
Sunday, 26 April 2009
Saturday, 18 April 2009
Chris Foss Style Render
Sunday, 25 January 2009
Watson Microscope.
Friday, 17 October 2008
Four budda
Wednesday, 8 October 2008
Sponza Atrium

The Sponza Atrium, is a model created by Marko Dabrovic at RNA Studio, It was donated to the public for a radiosity competition in 2002, the Sponza Atrium scene has since become one of the most widely used 3D scenes for testing global illumination and radiosity due to it's specific architectural structure which is particularly challenging for the application of global illumination lighting techniques.
I used it to test drive and practice using the updated render engine (AR 3) in the new release of Cinema 4d (R11).
Saturday, 6 September 2008
Total War Poster

I haven’t updated my blog for quite a while and feel a little guilty about it, I haven’t been idle and just completed another project, this one is a games poster based on the “Total War” franchise, the basic project concept was to give it a movie poster feel, the knight was modelled and rendered in C4D as usual and most of the compositing was then done in Photoshop.
Monday, 28 July 2008
Placed Second
Tuesday, 1 July 2008
Monday, 23 June 2008
Competition Entry
Monday, 26 May 2008
Sunday, 25 May 2008
Pollen Render
Friday, 23 May 2008
Painting with light
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